Borfel

Hired gun looking to get off world.

Description:

Age: 37
Height: 2.2m (7.2 ft)
Weight: 185kg (407 lbs.)
Known Languages: Basic, Barabel
Character points: 8
Total character points: 58
Force Points: 1
HP:15/15
Evasion:18/21(blasters)
AR:9
Movement: 11/14
Credits: 35,547

Dexterity 4D

Bows: 4D
Dancing: 4D
Dodge: 6D
-Blasters:7D
Firearms: 7D
-Blasters:8D
Heavy weapons: 4D
Melee: 5D
Pick Pocket: 4D
Running: 4D
Thrown Weapons: 4D

Knowledge 1D+2

Alien Species: 1D+2
Bureaucracy: 1D+2
Business: 1D+2
Cultures: 1D+2
Languages: 1D+2
Law Enforcement: 1D+2
Planetary Systems: 1D+2
Scholar: 1D+2
Streetwise: 2D
Survival: 2D
Tactics: 1D+2
Value: 1D+2
Willpower: 2D+2

Mechanical 1D

Astrogation: 1D
Beast Riding: 1D
Communications: 1D
Ground Vehicle Operation: 1D
Musical Instrument: 1D
Power Suit Operation: 4D
Repulsor Lift Operation: 1D
Sensors: 1D
Starship Gunnery: 1D
Starship Piloting: 1D

Peception 4D+2

Bargain: 4D+2
Command: 5D
Con: 4D+2
Forgery: 4D+2
Gambling: 4D+2
Hide: 5D
Investigation: 4D+2
Persuasion: 4D+2
Search: 5D
Sneak: 5D

Strength 5D

Brawling: 5D
Climbing/Jumping: 5D
Intimidation: 5D
Lifting: 5D
Stamina: 5D
Swimming: 5D
Toughness: 5D

Technical: 1D+2

Armor Repair: 2D
Blaster Repair: 2D
Computer Program/Repair: 1D+2
Demolitions: 2D
Droid Programming/Repair: 1D+2
First Aid: 2D+1
Musical Instrument Repair: 1D+2
Repulsorlift Repair: 1D+2
Security: 1D+1
Starship Repair: 2D
Starship Weapon Repair: 1D+2
Vehicle Repair: 1D+2

Weapons:

-Merr-Sonn LD-1 Sniper
Damage: 5D Fire Control: 1D+2 Ammo: 100 Range: 2-50/150/500
Bayonet: Damage: STR+1D Difficulty: Easy

-Light Repeating Blaster
Damage: 5D+1 Ammo:300 Range: 3-30/100/300
On constant-fire mode the blaster fires a burst of 6 blasts per shot. Once a hit is established, all following shots against nearby (1 meter) targets are one difficulty lower.

-Merr-Sonn Underslung Rotary Blaster Carbine
Damage: 5D+2 Ammo:100 Range: 3-30/100/300
Bayonet: Damage: STR+1D Difficulty: Easy
On constant-fire mode, each “shot” fires three blasts; holding the trigger down will fire four “shots” per round. In game terms, once a shot hits in a round, all following shots at the same or immediately adjacent target (within one meter) are one difficulty level lower.

-SoroSuub QuickSnap 36T
Damage: 5D Ammo: 100 Range: 3-25/50/250
Bayonet: Damage: STR+1D Difficulty: Easy

-BlasTech DT-12
Damage: 5D+1 Ammo: 25 Range: 2-5/20/35

-Power Sword
Damage: STR+3D damage Range: Melee

Armor:

-Bounty Hunter Armor
Physical: 2D Energy: 1D
Entire Body: 9D Physical 7D Energy

-Smasher Armor
Physical: 1D Energy: 1D
Servo Enhancers: +2D to brawling, climbing/jumping, lifting, and damage in Strength-related attacks.
Entire Body: 8D vs phys and 7D vs energy

Inventory:

-Datapad

Special Abilities:

Natural Body Armor: Gives the Barabel +2D against physical attacks and +1D against energy attacks.

Radiation Resistance: Barabels have natural resistance to most forms of radiation. They receive a +2D when defending against the effects of radiation

Vision: Barabels can see in the infrared spectrum, allowing them to see in complete darkness provided that there are heat sources.

Story Factors:

Jedi Respect: Barabels have a deep respect for Jedi Knights, though they have little ability in the Force. They almost always yield to the commands of a Jedi Knight.

Reputation: Barabels have a reputation as fierce warriors and great hunters. They are often feared, and always given a wide berth except by the most fierce individuals.

Bio:

Picked up just out of adolescence by a low crime lord stopping on Barab 1, Borfel traveled well in his young years. For awhile he worked as a guard/enforcer for said crime lord become better at his craft. Borfel never owned much for anything he needed was provided by the boss, which came to be problem for one day,after a couple of years of service, the boss up and left him on Kalarba. Though it wasn’t too hard to find various jobs on the planet, most of them were shit pay and/or shit work, and after almost a decade on Kalarba he saw an opportunity arise in the form of a Kushiban and a Mirialan named Sable and Ralla Nel, looking to fill their crew. With the looks of good work and good travel on the horizon, Borfel gets ready for adventure once more.

Borfel

The Chronicles of the Aetherial scandi_the_viking Alex_Crosby